ABSTRACT

Most research on collaborative mixed reality (CMR) has focused on indoor spaces. In this paper, we present our ongoing work aimed at investigating the potential of CMR in outdoor spaces. These spaces present unique challenges due to their larger and more complex nature, particularly in terms of reconstruction, tracking, and interaction. Our prototype system utilises a photorealistic model to facilitate collaboration between remote virtual reality (VR) users and a local augmented reality (AR) user. We discuss our design considerations, lessons learnt, and areas for future work.

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Conceptual overview of our outdoor CMR system showing a detailed 3D model of a street that a local AR user can experience in collaboration with a remote VR user. The virtual coordinate space of the shared virtual environment is aligned to the real-world surroundings of the AR user (Space B) with QR code markers. Line illustrations by Suhyun Park (artist).

Conceptual overview of our outdoor CMR system showing a detailed 3D model of a street that a local AR user can experience in collaboration with a remote VR user. The virtual coordinate space of the shared virtual environment is aligned to the real-world surroundings of the AR user (Space B) with QR code markers. Line illustrations by Suhyun Park (artist).

CITING

@inproceedings{numanOutdoorCollaborativeMixed2023,
  title = {Towards {{Outdoor Collaborative Mixed Reality}}: {{Lessons Learnt}} from a {{Prototype System}}},
  booktitle = {2023 {{IEEE Conference}} on {{Virtual Reality}} and {{3D User Interfaces Abstracts}} and {{Workshops}} ({{VRW}})},
  author = {Numan, Nels and Lu, Ziwen and Congdon, Benjamin and Giunchi, Daniele and Rotsidis, Alexandros and Lernis, Andreas and Larmos, Kyriakos and Kourra, Tereza and Charalambous, Panayiotis and Chrysanthou, Yiorgos and Julier, Simon and Steed, Anthony},
  year = {2023},
  pages = {113--118},
  location = {{Shanghai, China}},
  doi = {10.1109/VRW58643.2023.00029},
}