37th ACM Symposium on User Interface Software and Technology (ACM UIST 2024)SpaceBlender: Creating Context-Rich Collaborative Spaces Through Generative 3D Scene Blending
37th ACM Symposium on User Interface Software and Technology (ACM UIST 2024)BlendScape: Enabling End-User Customization of Video-Conferencing Environments Through Generative AI
31st IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)DreamCodeVR: Towards Democratizing Behavior Design in Virtual Reality with Speech-Driven Programming
31st IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VR 2024)StreamSpace: A Framework for Window Streaming in Collaborative Mixed Reality Environments
31st IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VR 2024)AIsop: Exploring Immersive VR Storytelling Leveraging Generative AI
28th International ACM Conference on 3D Web Technology (ACM Web3D 2023)Extending the Open-Source Social Virtual Reality Ecosystem to the Browser in Ubiq
22nd IEEE International Symposium on Mixed and Augmented Reality Adjunct (IEEE ISMAR-Adjunct 2023)Reviving the Euston Arch: A Mixed Reality Approach to Cultural Heritage Tours
OAT: 2nd Workshop on Open Access Tools and Libraries for Virtual Reality (IEEE VR 2023)Ubiq-Genie: Leveraging External Frameworks for Enhanced Social VR Experiences
ReDigiTS: 2nd Workshop on 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (IEEE VR 2023)Towards Outdoor Collaborative Mixed Reality: Lessons Learnt from a Prototype System
IEEE VR 2023 Doctoral ConsortiumTowards Understanding, Alleviating, and Exploiting the Effects of Asymmetry in Collaborative Mixed Reality
Frontiers in Virtual RealityImmersive Competence and Immersive Literacy: Exploring How Users Learn about Immersive Experiences
28th ACM Symposium on Virtual Reality Software and Technology (ACM VRST 2022)Exploring User Behaviour in Asymmetric Collaborative Mixed Reality
Frontiers in Virtual RealityUbiq-Exp: a Toolkit to Build and Run Remote and Distributed Mixed Reality Experiments
VHCIE: 6th Workshop on Virtual Humans and Crowds for Immersive Environments (IEEE VR 2021)Generative RGB-D Face Completion for Head-Mounted Display Removal
SHS: 1st Workshop on Superhuman Sports (IEEE VR 2019)Star Tag: a Superhuman Sport to Promote Physical Activity