I am currently a research intern in the BIRD Lab (Blended Interaction Research & Devices) at Google. As a PhD candidate in the VECG Group at University College London, I investigate asymmetric collaboration in mixed reality, where users operate with differing roles, capabilities, or interfaces. My research focuses on how spatial environments function in these settings, examining how they can be computationally parsed, represented, and transformed to support situated action and shared understanding in both human–human and human–AI collaboration. I have a BSc and MSc in Computer Science and previously completed research internships at Niantic Labs, Microsoft Research, and TNO Research, and worked as a data scientist at IBM.
Driven by a focus on designing computational systems that enable meaningful spatial and social interaction, my work is situated at the intersection of human–computer interaction, spatial computing, computer-supported cooperative work, and generative AI. I develop interactive systems that reason about and act within space to support collaboration—whether between people or between people and intelligent systems.
Ph.D. Computer Science
M.Sc. Computer Science
B.Sc. Computer Science
Research Intern
Research Intern
- Conducted research on the future of location-based AR authoring under the mentorship of Jessica van Brummelen and Gabriel Brostow as a part-time internship during my Ph.D. studies.
- Authored a first-author paper that has been accepted to ACM CHI ‘25, with a related provisional patent application.
Research Intern
- Conducted research within the EPIC group (Extended Perception, Interaction & Cognition) under the mentorship of Bala Kumaravel, Nicolai Marquardt, and Andy Wilson.
- Authored two co-first-author papers at ACM UIST ‘24 with two related non-provisional patent applications; one exploring 2D scene blending for teleconferencing and the other focused on 3D scene blending for telepresence.
Data Scientist
- Worked on advanced systems driven by custom machine learning models, delivering direct business impact for enterprise clients.
- Presented analytical findings to diverse audiences, steering strategic decision-making for internal and external stakeholders.
Cloud Solution Architect Intern (Data & AI)
- Designed and engineered advanced data models and analytics solutions for global clients and internal Microsoft teams.
- Proposed and designed a data-centric methodology to enhance efficiency in data center construction process management.
Research Intern
- Conducted research towards a novel approach to head-mounted display (HMD) removal within RGB-D images at the Intelligent Imaging group under the mentorship of Frank ter Haar.
- Designed and evaluated a generative adversarial network (GAN) for the joint inpainting of RGB-D images.
- Described the results in my master’s thesis as well as a paper presented during the VHCIE workshop at IEEE VR 2021.
CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration
SpaceBlender: Creating Context-Rich Collaborative Spaces Through Generative 3D Scene Blending
BlendScape: Enabling End-User Customization of Video-Conferencing Environments Through Generative AI
DreamCodeVR: Towards Democratizing Behavior Design in Virtual Reality with Speech-Driven Programming
StreamSpace: A Framework for Window Streaming in Collaborative Mixed Reality Environments
AIsop: Exploring Immersive VR Storytelling Leveraging Generative AI
Extending the Open-Source Social Virtual Reality Ecosystem to the Browser in Ubiq
Ubiq-Genie: Leveraging External Frameworks for Enhanced Social VR Experiences
Towards Outdoor Collaborative Mixed Reality: Lessons Learnt from a Prototype System
Towards Understanding, Alleviating, and Exploiting the Effects of Asymmetry in Collaborative Mixed Reality
Immersive Competence and Immersive Literacy: Exploring How Users Learn about Immersive Experiences
Exploring User Behaviour in Asymmetric Collaborative Mixed Reality
Ubiq-Exp: a Toolkit to Build and Run Remote and Distributed Mixed Reality Experiments
Generative RGB-D Face Completion for Head-Mounted Display Removal
Star Tag: a Superhuman Sport to Promote Physical Activity
Postgraduate Teaching Assistant at UCL
- Virtual Environments (COMP0113) with Prof. Anthony Steed
- Systems Engineering (COMP0016) with Prof. Dean Mohamedally
Mentor
- Molly Zhu (thesis project, UCL ME Computer Science): Real-Time Speech Captioning and Visualization with Ubiq-Genie
- Rowan Meng (summer intern, UCL): Embodied LLM-based Programming with Ubiq-Genie
- Aiman Sohail (summer intern, Queen Mary University): Generative Storytelling in Social VR with Ubiq-Genie
- Pruetikorn Chirattitikarn (thesis project, UCL MSc Computer Science): Exploring Environmental Representations in Collaborative Mixed Reality
- Angela Yu (thesis project, UCL MEng Computer Science): Interactive Avatar Appearance Modelling with Generative AI
- Praveen Selvaraj (thesis project, UCL MSc Computer Science): Escape Room in Asymmetric Collaborative Mixed Reality
Web Co-Chair
- IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR 2025)
- IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)